| XS | S | M | L | XL | 2XL | |
| Width, cm | 54 | 57 | 60 | 63 | 66 | 69 |
| Length, cm | 67.5 | 70 | 72.5 | 75 | 77.5 | 80 |
Please note measurements can vary within 2.5cm, this is within tolerance.

Bone / XS
$109.00
From the world of Vyrindor — the story starts before the truce, before the Glen, before any of it was safe. Read the Story → [here].
Not a print. A page.
Most graphic sweatshirts give you one image and a slogan. This one runs the full sequence — five panels, top to bottom, told like the comic page it was built as. The moonlit outpost, the standoff, the words, the quiet after. You have to turn around for someone to read the whole thing.
The Art
Commissioned original artwork, nouveau comic style. Fully briefed and hand-illustrated by a commissioned artist — built as a page first, then adapted for print.
Details
Ships from Australia.
| XS | S | M | L | XL | 2XL | |
| Width, cm | 54 | 57 | 60 | 63 | 66 | 69 |
| Length, cm | 67.5 | 70 | 72.5 | 75 | 77.5 | 80 |
Please note measurements can vary within 2.5cm, this is within tolerance.
Nothing here is created in isolation. If a piece doesn't belong to a story, it doesn't belong in the collection. We don't reuse artwork without context, and we don't release pieces just to fill space - every garment earns its place by serving the story it comes from.
It's built to hold meaning, not chase attention. We avoid noise, excess, and gimmicks - every mark is considered and restrained, designed to invite curiosity rather than spell itself out. The story is there for anyone who looks closer.
Fabric, fit, and finish are treated as part of the design, not an afterthought. We prioritise materials that wear well, feel right on the body, and hold their shape over time - made to be worn often, not saved for a special occasion.
We don't flood the collection with endless variations just because we can. A design earns its place in the current lineup, and when its chapter closes, it's retired rather than reprinted on repeat. Availability follows the story, not the print queue.
We don't rush releases to hit a calendar, and we don't cut standards to increase output. If something isn't right, it waits.